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Inferno Guide

Inferno

This is a primer not a goal-walkthrough

Average runtime:  2-3 Hours

Average group size:  25+

Chance of death: Almost certainly, probably more than once

Ease of corpse recovery for non-clanned:  This is a morgue area, you leave no corpse and your eq stays on/with you when you die.

Who can go?  Any 200/201 can be useful as a healer, as long as you
   have incomplete heal and party heal, and don't mind dying a few
  more times than normal. You will die much less if you have a minimum of 15k hps.

What will I get?  Potentially some seriously bad-ass eq.  But it's quite rare
    so don't be terribly disappointed if you get some gold.

What if the thought of dying makes me wet myself?   Stay home cupcake.

Speedwalks:
It's in the Inner Sea part of Uncharted Oceans.
Usually someone will set a door mob.

From the room on the continent to Alai the speedwalk is run des2desw3d

Pre-pre-run:

1. Read this guide.
2. Read this guide again.
4. If you can: set up a capture window for chats, especially gtell
5. Practice (and ideally max) incomplete heal and party heal
6. Realize you WILL die, it's no biggie so don't freak out.
  

Pre-run:

1. Read this guide again and do the following:
2. Get neutral
3. Check the following settings (basic raid/epic settings)
   * Autoassist is off
   * Autoloot is on
   * Autosac is off
   * Wimpy is 0
   * Battlespam off
   * Groupspam off
   * Nospam on
   * Turn off all reminders/repop/gquest/etc notifiers that go to gtell
   * Minimize spam, turn off unnecessary channels etc.
   * Damage 2 is good for minimizing attack spam.
4. Stock up on mana potions
5. Brewing/scribing double or triple incompletes is not a bad idea if you have time.
6. Bring a shield, any shield will do, you'll want the damage reduction.

SPECIAL PRE-RUN ISSUE:

Medallions:  Medallions are required for two phases of the Inferno run.
  1. During the battlefield phase they must be worn to prevent Orc Trooopers
     from appearing and killing everyone.
  2. They must be worn at the end of the run to get the reward.

The issue is that they can only be gotten once per repop (every few days) so
you can't join late unless you stock up a couple in advance during "medallion
only runs"  I highly recommend picking up at least 1 or 2 just in case.

Big Bad:

There are a lot of Big Bads in here, the final one is Death.
But even the Medium Bads are extremely tough.

Other Mobs:

The Shade: Greet shade to get medallion, need 8 players minimum, one chance per repop.

NOTE:  This step is timed.  If you go to early you can screw people up.  The
instructions will come in two steps.  You'll be told what to do (When x says go,
everyone greet shade) DON'T greet shade yet.  Wait til the person gives the final
word.  This gives everyone time to get ready.  Don't be the guy who screws someone
out of a medallion by jumping the gun.

Alai: The guy who opens the goal and transes you around during different phases.

Sentries: Fun mobs that repop frequently and catch you as you're running back to the group after dying.  Try to get a feel for where they pop and avoid those rooms.

Souls: Fun mobs that explode when they die, found on battlefield.

Orc Troopers: Scarier than they sound.

Charon: When charon is dead Alai will trans groups across the bridge.

Other boss mobs whose names I've forgotten, you'll see when you get there.

Player Roles:

main tank = Usually a t9, the first to move to a new room
  Special Note: Tanks dying in Inferno causes stuff to reset you MUST keep the
   tanks alive.

skip tank = see below for room skipping
rescuers = Usually also t9s or strong high tiers, assist main tank by taking 1 mob each
hitters = people who are engaged in fighting, usually autoattacking + phealing
healers (chealers) = people NOT fighting, usually mixing pheal and chealing the tanks
deadweight = people doing nothing, don't be this guy
guy who gets eaten = one person will be eaten by plutos, DON'T FUCKING MOVE OR
   DO ANYTHING until told what to do, and even then do it carefully.

stat-based activities = during certain points in the run, players with specific stat
   combos are required to do certain activities, if you have the stats, speak up when
   asked.
room holders = during a certain point in the game some rooms need to stay occupied
   while  mobs are cleared from 7 rooms.  If you are told to stay in that room YOU
   MUST stay   there no matter what.  Moving will reset the step. (Note: at least 1
   room is no-quaff)
sacrifice = just before the fight with death 3 people have to move simultaneously and
    DO  NOTHING.  When they move they will automatically sit.  YOU CANNOT
   PERFORM ANY ACTIONS WHATSOEVER.  All you do is type report every few
   seconds so your healers know your hp.
Death healer = you go into Death's room and heal the tanks (similar to downhealer  
   role in OC)
   Note: because "uphealers" are spread around you can't let your HP get too low
               before stepping out for a heal up.  Usually there are 2-5 people in any
               given room so you won't get a big surge of incompletes.

Sacrifice healers = you will be assigned to a sacrifice, you sit in that room and
    heal your sacrifice + heal the death healers as they come in and request healing.
    Similar to uphealer role in OC.  Note one of the rooms is no-quaff.

Phases:

The Bridge:

The bridge must be crossed carefully, or it seals for 5 minutes and pisses  everyone off.    There are a couple of phases to this. 

Mobs alive: When mobs are alive you need a tank a few others to go room by room
  and clear them.

Bridge clear, moving manually: to move you need at least two people.  You have to
   have one person move, then the other come to that room and so on.  You can't get
   two rooms apart or the bridge seals and pisses everyone off.

Bridge clear, charon dead, have 3 or more people: chill at Alai and eventually he'll
   trans you across.  If you get impatient you can move any number of people across
   manually but if you fuck up and seal the bridge it pisses everyone off.

The Battlefield:

There are some rooms and minor (heh) boss mobs to be cleared in a certain order. 

The main issue here is WEAR YOUR MEDALLION. If you fail to do so orc trooopers appear, and kill everyone, which pisses everyone off AND you have to wait 30 or more minutes for them to clear out.  (Orc troopers sounds like redshirts, but they're no laughing matter).

Watch out for roomprogs that deal damage, plus the aforementioned exploding souls so you'll want to watch your health in here.

Terminology:

Medallions: See above
Lodestone: An item you receive upon your first completion of Inferno.  On
  additional runs you'll wear it and it will be upgraded which is supposed to increase  
  your  chances of the really good eq being dropped for you.  Starts at 1 goes to 5 (I  
  think)
mover = guy everyone is grouped on, if he moves the group moves, this needs to be
    negotiated sometimes because it can create problems if people are dragged to their
    deaths unintentionally.
pheal = party heal, default action most of the time
cheal = incomplete heal, you'll be directed to do this as needed
Waves = For almost all boss mobs they call assisting mobs at certain % of hp.  Tanks
   will aim off the boss mob, and resanc him to slow his droprate so you don't have
   the group fighting two waves together.
autoattack = regular melee attack, usually you'll not be using attack spells but
   instead will be doing pheal.  NOT autoassist, it's generally best to engage manually.
Runes: There are runes scattered around, the group leader will handle this.  If you
    happen  to be the guy who was eaten or a stat-person, you'll need to copy/paste the
    rune to the group leader in a note on personal.  (turn on raw color to get the codes)
Noquaff rooms: several rooms in Inferno don't allow quaffing, this creates some 
   interesting situations and causes a lot of running into sentries.  Try to know
   beforehand   where the safe-to-quaff rooms are.
        Special note: There is one room where quaffing causes seriously bad things
        to happen.  It's quaffable, but it will get people killed, make SURE you pay
       attention and don't quaff while in this room.

Roomprogs: damage dealing programs in rooms abound here.  Watch your hp even if
   you're  just standing around in an empty room.

Room-Skipping: 

Ok this one sounds harder than it is, and it's easier to explain by example:

(by breathes I mean area attacks so all the mobs are on the tank and others
can safely move through the room without being attacked)

*Group is in Room A, needs to move through B and into C without staying in B.
*The skip-tank moves from A to B and breathes. 
*The main-tank  moves through B into C and breathes. 
*The group then runs through B into C and starts healing the main tank. 
*After the group is through, the skip tank retreats from B into C and gets healed up.

Rules:

*********   Rule 1: Pay attention and do as you're told.  *********

* There's an implied truce during epic runs, don't pk people.
* Don't spam commands, ever. You NEED to be able to react to changes
  and spamming can cause problems.  If you are phealing 5 rounds after
  combat ends Androg will skullfuck you.
* Don't spam gtell with stuff ESPECIALLY automessages and stuff
  there's a lot going on so gtell needs to be mostly business.
* Triggers off.  Except utility stuff like potion tracking etc.
* NO BOTTING, shouldn't need to be reiterated but there you go.
* If you're confused, ask what you need to be doing.
  -- When in doubt stand there without attacking and pheal
* If you're told to use flee, don't use retreat.
* There's one part where you don't want to area attack, make sure you don't.
* If you're a t9 rescuer, rescue the tank once and once only, over rescuing
  causes problems.  If you don't rescue at all see deadweight above.
* WEAR YOUR MEDALLION when told to or you'll get everyone killed, cause
   a 30 minute plus delay and piss everyone off.
* If you don't have a fuckton of HP don't linger in Death's room.

Starting the run:

* Take a deep breath, everything will be ok.  Just don't panic and all will be well.
* Rank 4 is the rank of champions.  Don't fear death, but try to stay alive for the
    good of the group if you can.  You're going to die, but wandering around and
    dying because you're not paying attention isn't helpful.
* A group leader will be designated, door to the doormob and follow the group leader
* From here on in just follow instructions and try not to earn any DS points.



  
  


 
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